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NAME

Imager::Transformations - Simple transformations of one image into another.

SYNOPSIS

  use Imager;

  $newimg = $img->copy();

  $newimg = $img->scale(xpixels=>400, qtype => 'mixing');
  $newimg = $img->scale(xpixels=>400, ypixels=>400);
  $newimg = $img->scale(xpixels=>400, ypixels=>400, type=>'min');
  $newimg = $img->scale(scalefactor=>0.25);

  $newimg = $img->scaleX(pixels=>400);
  $newimg = $img->scaleX(scalefactor=>0.25);
  $newimg = $img->scaleY(pixels=>400);
  $newimg = $img->scaleY(scalefactor=>0.25);

  $newimg = $img->crop(left=>50, right=>100, top=>10, bottom=>100); 
  $newimg = $img->crop(left=>50, top=>10, width=>50, height=>90);

  $dest->paste(left=>40,top=>20,img=>$logo);

  $img->rubthrough(src=>$srcimage,tx=>30, ty=>50);
  $img->rubthrough(src=>$srcimage,tx=>30, ty=>50,
                   src_minx=>20, src_miny=>30,
                   src_maxx=>20, src_maxy=>30);

  $img->compose(src => $src, tx => 30, ty => 20, combine => 'color');
  $img->compose(src => $src, tx => 30, ty => 20, combine => 'color');
                mask => $mask, opacity => 0.5);

  $img->flip(dir=>"h");       # horizontal flip
  $img->flip(dir=>"vh");      # vertical and horizontal flip
  $newimg = $img->copy->flip(dir=>"v"); # make a copy and flip it vertically

  my $rot20 = $img->rotate(degrees=>20);
  my $rotpi4 = $img->rotate(radians=>3.14159265/4);


  # Convert image to gray
  $new = $img->convert(preset=>'grey');          

  # Swap red/green channel  
  $new = $img->convert(matrix=>[ [ 0, 1, 0 ],
                                 [ 1, 0, 0 ],
                                 [ 0, 0, 1 ] ]);

  # build an image using channels from multiple input images
  $new = $img->combine(src => [ $im1, $im2, $im3 ]);
  $new = $img->combine(src => [ $im1, $im2, $im3 ],
                       channels => [ 2, 1, 0 ]);

  # limit the range of red channel from 0..255 to 0..127
  @map = map { int( $_/2 } 0..255;
  $img->map( red=>\@map );

  # Apply a Gamma of 1.4
  my $gamma = 1.4;
  my @map = map { int( 0.5 + 255*($_/255)**$gamma ) } 0..255;
  $img->map(all=>\@map);  # inplace conversion

DESCRIPTION

The methods described in Imager::Transformations fall into two categories. Either they take an existing image and modify it in place, or they return a modified copy.

Functions that modify inplace are flip(), paste(), rubthrough() and compose(). If the original is to be left intact it's possible to make a copy and alter the copy:

  $flipped = $img->copy()->flip(dir=>'h');

Image copying/resizing/cropping/rotating

A list of the transformations that do not alter the source image follows:

copy()

To create a copy of an image use the copy() method. This is useful if you want to keep an original after doing something that changes the image.

  $newimg = $orig->copy();
scale()

To scale an image so proportions are maintained use the $img->scale() method. if you give either a xpixels or ypixels parameter they will determine the width or height respectively. If both are given the one resulting in a larger image is used, unless you set the type parameter to 'min'. example: $img is 700 pixels wide and 500 pixels tall.

  $newimg = $img->scale(xpixels=>400); # 400x285
  $newimg = $img->scale(ypixels=>400); # 560x400

  $newimg = $img->scale(xpixels=>400,ypixels=>400); # 560x400
  $newimg = $img->scale(xpixels=>400,ypixels=>400,type=>'min'); # 400x285

  $newimg = $img->scale(xpixels=>400, ypixels=>400),type=>'nonprop'); # 400x400

  $newimg = $img->scale(scalefactor=>0.25); 175x125 
  $newimg = $img->scale(); # 350x250

If you want to create low quality previews of images you can pass qtype=>'preview' to scale and it will use nearest neighbor sampling instead of filtering. It is much faster but also generates worse looking images - especially if the original has a lot of sharp variations and the scaled image is by more than 3-5 times smaller than the original.

To scale an image on a given axis without maintaining proportions, it is best to call the scaleX() and scaleY() methods with the required dimensions. eg.

  my $scaled = $img->scaleX(pixels=>400)->scaleY(pixels=>200);

From Imager 0.54 you can scale without maintaining proportions either by supplying both the xscalefactor and yscalefactor arguments:

  my $scaled = $img->scale(xscalefactor => 0.5, yscalefactor => 0.67);

or by supplying xpixels and ypixels and setting type to <nonprop>:

  my $scaled = $im->scale(xpixels => 200, ypixels => 200, type => 'nonprop');

Returns a new scaled image on success. The source image is not modified.

Returns false on failure, check the errstr() method for the reason for failure.

A mandatory warning is produced if scale() is called in void context.

  # setup
  my $image = Imager->new;
  $image->read(file => 'somefile.jpg')
    or die $image->errstr;

  # all full quality unless indicated otherwise
  # half the size:
  my $half = $image->scale;

  # double the size
  my $double = $image->scale(scalefactor => 2.0);

  # so a 400 x 400 box fits in the resulting image:
  my $fit400x400inside = $image->scale(xpixels => 400, ypixels => 400);
  my $fit400x400inside2 = $image->scale(xpixels => 400, ypixels => 400,
                                        type=>'max');

  # fit inside a 400 x 400 box
  my $inside400x400 = $image->scale(xpixels => 400, ypixels => 400,
                              type=>'min');

  # make it 400 pixels wide or high
  my $width400 = $image->scale(xpixels => 400);
  my $height400 = $image->scale(ypixels => 400);

  # low quality scales:
  # to half size
  my $low = $image->scale(qtype => 'preview');

  # mixing method scale
  my $mixed = $image->scale(qtype => 'mixing', scalefactor => 0.1);

  # using an Image::Math::Constrain object
  use Image::Math::Constrain;
  my $constrain = Image::Math::Constrain->new(800, 600);
  my $scaled = $image->scale(constrain => $constrain);

  # same as Image::Math::Constrain version
  my $scaled2 = $image->scale(xpixels => 800, ypixels => 600, type => 'min');
scaleX()

scaleX() will scale along the X dimension, return a new image with the new width:

  my $newimg = $img->scaleX(pixels=>400); # 400x500
  $newimg = $img->scaleX(scalefactor=>0.25) # 175x500

Returns a new scaled image on success. The source image is not modified.

Returns false on failure, check the errstr() method for the reason for failure.

A mandatory warning is produced if scaleX() is called in void context.

scaleY()

scaleY() will scale along the Y dimension, return a new image with the new height:

  $newimg = $img->scaleY(pixels=>400); # 700x400
  $newimg = $img->scaleY(scalefactor=>0.25) # 700x125

Returns a new scaled image on success. The source image is not modified.

Returns false on failure, check the errstr() method for the reason for failure.

A mandatory warning is produced if scaleY() is called in void context.

scale_calculate()

Performs the same calculations that the scale() method does to calculate the scaling factors from the parameters you pass.

scale_calculate() can be called as an object method, or as a class method.

Takes the following parameters over scale():

You might use scale_calculate() as a class method when generating an HTML IMG tag, for example.

Returns an empty list on failure.

Returns a list containing horizontal scale factor, vertical scale factor, new width, new height, on success.

  my ($x_scale, $y_scale, $new_width, $new_height) =
        Imager->scale_calculate(width => 1024, height => 768,
                                ypixels => 180, type => 'min');

  my ($x_scale, $y_scale, $new_width, $new_height) =
        $img->scale_calculate(xpixels => 200, type => 'min');
crop()

Another way to resize an image is to crop it. The parameters to crop are the edges of the area that you want in the returned image, where the right and bottom edges are non-inclusive. If a parameter is omitted a default is used instead.

crop() returns the cropped image and does not modify the source image.

The possible parameters are:

For example:

  # these produce the same image
  $newimg = $img->crop(left=>50, right=>100, top=>10, bottom=>100); 
  $newimg = $img->crop(left=>50, top=>10, width=>50, height=>90);
  $newimg = $img->crop(right=>100, bottom=>100, width=>50, height=>90);

  # and the following produce the same image
  $newimg = $img->crop(left=>50, right=>100);
  $newimg = $img->crop(left=>50, right=>100, top=>0, 
                       bottom=>$img->getheight);

  # grab the top left corner of the image
  $newimg = $img->crop(right=>50, bottom=>50);

You can also specify width and height parameters which will produce a new image cropped from the center of the input image, with the given width and height.

  $newimg = $img->crop(width=>50, height=>50);

If you supply left, width and right values, the right value will be ignored. If you supply top, height and bottom values, the bottom value will be ignored.

The edges of the cropped area default to the edges of the source image, for example:

  # a vertical bar from the middle from top to bottom
  $newimg = $img->crop(width=>50);

  # the right half
  $newimg = $img->crop(left=>$img->getwidth() / 2);

If the resulting image would have zero width or height then crop() returns false and $img->errstr is an appropriate error message.

A mandatory warning is produced if crop() is called in void context.

rotate()

Use the rotate() method to rotate an image. This method will return a new, rotated image.

To rotate by an exact amount in degrees or radians, use the 'degrees' or 'radians' parameter:

  my $rot20 = $img->rotate(degrees=>20);
  my $rotpi4 = $img->rotate(radians=>3.14159265/4);

Exact image rotation uses the same underlying transformation engine as the matrix_transform() method (see Imager::Engines).

You can also supply a back argument which acts as a background color for the areas of the image with no samples available (outside the rectangle of the source image.) This can be either an Imager::Color or Imager::Color::Float object. This is not mixed transparent pixels in the middle of the source image, it is only used for pixels where there is no corresponding pixel in the source image.

To rotate in steps of 90 degrees, use the 'right' parameter:

  my $rotated = $img->rotate(right=>270);

Rotations are clockwise for positive values.

Parameters:

  # rotate 45 degrees clockwise, 
  my $rotated = $img->rotate(degrees => 45);

  # rotate 10 degrees counter-clockwise
  # set pixels not sourced from the original to red
  my $rotated = $img->rotate(degrees => -10, back => 'red');

Image pasting/flipping

A list of the transformations that alter the source image follows:

paste()

To copy an image to onto another image use the paste() method.

  $dest->paste(left=>40, top=>20, src=>$logo);

That copies the entire $logo image onto the $dest image so that the upper left corner of the $logo image is at (40,20).

Parameters:

  # copy the 20x20 pixel image from (20,20) in $src_image to (10,10) in $img
  $img->paste(src=>$src_image,
              left => 10, top => 10,
              src_minx => 20, src_miny => 20,
              src_maxx => 40, src_maxx => 40);

If the source image has an alpha channel and the target doesn't, then the source is treated as if composed onto a black background.

If the source image is color and the target is gray scale, the the source is treated as if run through convert(preset=>'gray').

rubthrough()

A more complicated way of blending images is where one image is put 'over' the other with a certain amount of opaqueness. The method that does this is rubthrough().

  $img->rubthrough(src=>$overlay,
                   tx=>30,       ty=>50,
                   src_minx=>20, src_miny=>30,
                   src_maxx=>20, src_maxy=>30);

That will take the sub image defined by $overlay and [src_minx,src_maxx)[src_miny,src_maxy) and overlay it on top of $img with the upper left corner at (30,50). You can rub 2 or 4 channel images onto a 3 channel image, or a 2 channel image onto a 1 channel image. The last channel is used as an alpha channel. To add an alpha channel to an image see convert().

Parameters:

  # overlay all of $source onto $targ
  $targ->rubthrough(tx => 20, ty => 25, src => $source);

  # overlay the top left corner of $source onto $targ
  $targ->rubthrough(tx => 20, ty => 25, src => $source,
                    src_maxx => 20, src_maxy => 20);

  # overlay the bottom right corner of $source onto $targ
  $targ->rubthrough(tx => 20, ty => 30, src => $src,
                    src_minx => $src->getwidth() - 20,
                    src_miny => $src->getheight() - 20);

rubthrough() returns true on success. On failure check $target->errstr for the reason for failure.

compose()

Draws the source image over the target image, with the source alpha channel modified by the optional mask and the opacity.

  $img->compose(src=>$overlay,
                tx=>30,       ty=>50,
                src_minx=>20, src_miny=>30,
                src_maxx=>20, src_maxy=>30,
                mask => $mask, opacity => 0.5);

That will take the sub image defined by $overlay and [src_minx,src_maxx)[src_miny,src_maxy) and overlay it on top of $img with the upper left corner at (30,50). You can rub 2 or 4 channel images onto a 3 channel image, or a 2 channel image onto a 1 channel image.

Parameters:

Calling compose() with no mask, combine set to normal, opacity set to 1.0 is equivalent to calling rubthrough().

compose() is intended to be produce similar effects to layers in interactive paint software.

  # overlay all of $source onto $targ
  $targ->compose(tx => 20, ty => 25, src => $source);

  # overlay the top left corner of $source onto $targ
  $targ->compose(tx => 20, ty => 25, src => $source,
                    src_maxx => 20, src_maxy => 20);

  # overlay the bottom right corner of $source onto $targ
  $targ->compose(tx => 20, ty => 30, src => $src,
                    src_minx => $src->getwidth() - 20,
                    src_miny => $src->getheight() - 20);

compose() returns true on success. On failure check $target->errstr for the reason for failure.

flip()

An inplace horizontal or vertical flip is possible by calling the flip() method. If the original is to be preserved it's possible to make a copy first. The only parameter it takes is the dir parameter which can take the values h, v, vh and hv.

  $img->flip(dir=>"h");       # horizontal flip
  $img->flip(dir=>"vh");      # vertical and horizontal flip
  $nimg = $img->copy->flip(dir=>"v"); # make a copy and flip it vertically

flip() returns true on success. On failure check $img->errstr for the reason for failure.

Color transformations

convert()

You can use the convert method to transform the color space of an image using a matrix. For ease of use some presets are provided.

The convert method can be used to:

The currently defined presets are:

For example, to convert an RGB image into a gray scale image:

  $new = $img->convert(preset=>'grey'); # or gray

or to convert a gray scale image to an RGB image:

  $new = $img->convert(preset=>'rgb');

The presets aren't necessary simple constants in the code, some are generated based on the number of channels in the input image.

If you want to perform some other color transformation, you can use the 'matrix' parameter.

For each output pixel the following matrix multiplication is done:

  | channel[0] |   | $c00, ...,  $c0k |   | inchannel[0] |
  |    ...     | = |       ...        | x |     ...      |
  | channel[k] |   | $ck0, ...,  $ckk |   | inchannel[k] |
                                                          1
Where C<k = $img-E<gt>getchannels()-1>.

So if you want to swap the red and green channels on a 3 channel image:

  $new = $img->convert(matrix=>[ [ 0, 1, 0 ],
                                 [ 1, 0, 0 ],
                                 [ 0, 0, 1 ] ]);

or to convert a 3 channel image to gray scale using equal weightings:

  $new = $img->convert(matrix=>[ [ 0.333, 0.333, 0.334 ] ])

Convert a 2 channel image (gray scale with alpha) to an RGBA image with the gray converted to the specified RGB color:

  # set (RGB) scaled on the grey scale portion and copy the alpha
  # channel as is
  my $colored = $gray->convert(matrix=>[ [ ($red/255),   0 ], 
                                         [ ($green/255), 0 ], 
                                         [ ($blue/255),  0 ], 
                                         [ 0,            1 ],
                                       ]);

To convert a 3 channel image to a 4 channel image with a 50 percent alpha channel:

  my $withalpha = $rgb->convert(matrix =>[ [ 1, 0, 0, 0 ],
                                           [ 0, 1, 0, 0 ],
                                           [ 0, 0, 1, 0 ],
                                           [ 0, 0, 0, 0.5 ],
                                         ]);
combine()

Combine channels from one or more input images into a new image.

Parameters:

  # make an rgb image from red, green, and blue images
  my $rgb = Imager->combine(src => [ $red, $green, $blue ]);

  # convert a BGR image into RGB
  my $rgb = Imager->combine(src => [ $bgr, $bgr, $bgr ],
                            channels => [ 2, 1, 0 ]);

  # add an alpha channel from another image
  my $rgba = Imager->combine(src => [ $rgb, $rgb, $rgb, $alpha ],
                     channels => [ 0, 1, 2, 0 ]);

Color Mappings

map()

You can use the map method to map the values of each channel of an image independently using a list of look-up tables. It's important to realize that the modification is made inplace. The function simply returns the input image again or undef on failure.

Each channel is mapped independently through a look-up table with 256 entries. The elements in the table should not be less than 0 and not greater than 255. If they are out of the 0..255 range they are clamped to the range. If a table does not contain 256 entries it is silently ignored.

Single channels can mapped by specifying their name and the mapping table. The channel names are red, green, blue, alpha.

  @map = map { int( $_/2 } 0..255;
  $img->map( red=>\@map );

It is also possible to specify a single map that is applied to all channels, alpha channel included. For example this applies a gamma correction with a gamma of 1.4 to the input image.

  $gamma = 1.4;
  @map = map { int( 0.5 + 255*($_/255)**$gamma ) } 0..255;
  $img->map(all=> \@map);

The all map is used as a default channel, if no other map is specified for a channel then the all map is used instead. If we had not wanted to apply gamma to the alpha channel we would have used:

  $img->map(all=> \@map, alpha=>[]);

Since [] contains fewer than 256 element the gamma channel is unaffected.

It is also possible to simply specify an array of maps that are applied to the images in the RGBA order. For example to apply maps to the red and blue channels one would use:

  $img->map(maps=>[\@redmap, [], \@bluemap]);

SEE ALSO

Imager, Imager::Engines

AUTHOR

Tony Cook <tonyc@cpan.org>, Arnar M. Hrafnkelsson

REVISION

$Revision$

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