#include "imager.h" #include "draw.h" #include "log.h" #include "imageri.h" #include "imrender.h" #include static void cfill_from_btm(i_img *im, i_fill_t *fill, struct i_bitmap *btm, int bxmin, int bxmax, int bymin, int bymax); void i_mmarray_cr(i_mmarray *ar,int l) { int i; int alloc_size; ar->lines=l; alloc_size = sizeof(minmax) * l; /* check for overflow */ if (alloc_size / l != sizeof(minmax)) { fprintf(stderr, "overflow calculating memory allocation"); exit(3); } ar->data=mymalloc(alloc_size); /* checked 5jul05 tonyc */ for(i=0;idata[i].max=-1; ar->data[i].min=MAXINT; } } void i_mmarray_dst(i_mmarray *ar) { ar->lines=0; if (ar->data != NULL) { myfree(ar->data); ar->data=NULL; } } void i_mmarray_add(i_mmarray *ar,int x,int y) { if (y>-1 && ylines) { if (xdata[y].min) ar->data[y].min=x; if (x>ar->data[y].max) ar->data[y].max=x; } } int i_mmarray_gmin(i_mmarray *ar,int y) { if (y>-1 && ylines) return ar->data[y].min; else return -1; } int i_mmarray_getm(i_mmarray *ar,int y) { if (y>-1 && ylines) return ar->data[y].max; else return MAXINT; } void i_mmarray_render(i_img *im,i_mmarray *ar,i_color *val) { int i,x; for(i=0;ilines;i++) if (ar->data[i].max!=-1) for(x=ar->data[i].min;xdata[i].max;x++) i_ppix(im,x,i,val); } static void i_arcdraw(int x1, int y1, int x2, int y2, i_mmarray *ar) { double alpha; double dsec; int temp; alpha=(double)(y2-y1)/(double)(x2-x1); if (fabs(alpha) <= 1) { if (x2lines;i++) if (ar->data[i].max!=-1) printf("line %d: min=%d, max=%d.\n",i,ar->data[i].min,ar->data[i].max); } static void i_arc_minmax(i_int_hlines *hlines,int x,int y,float rad,float d1,float d2) { i_mmarray dot; float f,fx,fy; int x1,y1; /*mm_log((1,"i_arc(im* 0x%x,x %d,y %d,rad %.2f,d1 %.2f,d2 %.2f,val 0x%x)\n",im,x,y,rad,d1,d2,val));*/ i_mmarray_cr(&dot, hlines->limit_y); x1=(int)(x+0.5+rad*cos(d1*PI/180.0)); y1=(int)(y+0.5+rad*sin(d1*PI/180.0)); fx=(float)x1; fy=(float)y1; /* printf("x1: %d.\ny1: %d.\n",x1,y1); */ i_arcdraw(x, y, x1, y1, &dot); x1=(int)(x+0.5+rad*cos(d2*PI/180.0)); y1=(int)(y+0.5+rad*sin(d2*PI/180.0)); for(f=d1;f<=d2;f+=0.01) i_mmarray_add(&dot,(int)(x+0.5+rad*cos(f*PI/180.0)),(int)(y+0.5+rad*sin(f*PI/180.0))); /* printf("x1: %d.\ny1: %d.\n",x1,y1); */ i_arcdraw(x, y, x1, y1, &dot); /* render the minmax values onto the hlines */ for (y = 0; y < dot.lines; y++) { if (dot.data[y].max!=-1) { int minx, width; minx = dot.data[y].min; width = dot.data[y].max - dot.data[y].min + 1; i_int_hlines_add(hlines, y, minx, width); } } /* dot.info(); */ i_mmarray_dst(&dot); } static void i_arc_hlines(i_int_hlines *hlines,int x,int y,float rad,float d1,float d2) { if (d1 <= d2) { i_arc_minmax(hlines, x, y, rad, d1, d2); } else { i_arc_minmax(hlines, x, y, rad, d1, 360); i_arc_minmax(hlines, x, y, rad, 0, d2); } } /* =item i_arc(im, x, y, rad, d1, d2, color) =category Drawing =synopsis i_arc(im, 50, 50, 20, 45, 135, &color); Fills an arc centered at (x,y) with radius I covering the range of angles in degrees from d1 to d2, with the color. =cut */ void i_arc(i_img *im,int x,int y,float rad,float d1,float d2,const i_color *val) { i_int_hlines hlines; i_int_init_hlines_img(&hlines, im); i_arc_hlines(&hlines, x, y, rad, d1, d2); i_int_hlines_fill_color(im, &hlines, val); i_int_hlines_destroy(&hlines); } /* =item i_arc_cfill(im, x, y, rad, d1, d2, fill) =category Drawing =synopsis i_arc_cfill(im, 50, 50, 35, 90, 135, fill); Fills an arc centered at (x,y) with radius I covering the range of angles in degrees from d1 to d2, with the fill object. =cut */ #define MIN_CIRCLE_STEPS 8 #define MAX_CIRCLE_STEPS 360 void i_arc_cfill(i_img *im,int x,int y,float rad,float d1,float d2,i_fill_t *fill) { i_int_hlines hlines; i_int_init_hlines_img(&hlines, im); i_arc_hlines(&hlines, x, y, rad, d1, d2); i_int_hlines_fill_fill(im, &hlines, fill); i_int_hlines_destroy(&hlines); } static void arc_poly(int *count, double **xvals, double **yvals, double x, double y, double rad, double d1, double d2) { double d1_rad, d2_rad; double circum; int steps, point_count; double angle_inc; /* normalize the angles */ d1 = fmod(d1, 360); if (d1 == 0) { if (d2 >= 360) { /* default is 361 */ d2 = 360; } else { d2 = fmod(d2, 360); if (d2 < d1) d2 += 360; } } else { d2 = fmod(d2, 360); if (d2 < d1) d2 += 360; } d1_rad = d1 * PI / 180; d2_rad = d2 * PI / 180; /* how many segments for the curved part? we do a maximum of one per degree, with a minimum of 8/circle we try to aim at having about one segment per 2 pixels Work it out per circle to get a step size. I was originally making steps = circum/2 but that looked horrible. I think there might be an issue in the polygon filler. */ circum = 2 * PI * rad; steps = circum; if (steps > MAX_CIRCLE_STEPS) steps = MAX_CIRCLE_STEPS; else if (steps < MIN_CIRCLE_STEPS) steps = MIN_CIRCLE_STEPS; angle_inc = 2 * PI / steps; point_count = steps + 5; /* rough */ /* point_count is always relatively small, so allocation won't overflow */ *xvals = mymalloc(point_count * sizeof(double)); /* checked 17feb2005 tonyc */ *yvals = mymalloc(point_count * sizeof(double)); /* checked 17feb2005 tonyc */ /* from centre to edge at d1 */ (*xvals)[0] = x; (*yvals)[0] = y; (*xvals)[1] = x + rad * cos(d1_rad); (*yvals)[1] = y + rad * sin(d1_rad); *count = 2; /* step around the curve */ while (d1_rad < d2_rad) { (*xvals)[*count] = x + rad * cos(d1_rad); (*yvals)[*count] = y + rad * sin(d1_rad); ++*count; d1_rad += angle_inc; } /* finish off the curve */ (*xvals)[*count] = x + rad * cos(d2_rad); (*yvals)[*count] = y + rad * sin(d2_rad); ++*count; } /* =item i_arc_aa(im, x, y, rad, d1, d2, color) =category Drawing =synopsis i_arc_aa(im, 50, 50, 35, 90, 135, &color); Antialias fills an arc centered at (x,y) with radius I covering the range of angles in degrees from d1 to d2, with the color. =cut */ void i_arc_aa(i_img *im, double x, double y, double rad, double d1, double d2, const i_color *val) { double *xvals, *yvals; int count; arc_poly(&count, &xvals, &yvals, x, y, rad, d1, d2); i_poly_aa(im, count, xvals, yvals, val); myfree(xvals); myfree(yvals); } /* =item i_arc_aa_cfill(im, x, y, rad, d1, d2, fill) =category Drawing =synopsis i_arc_aa_cfill(im, 50, 50, 35, 90, 135, fill); Antialias fills an arc centered at (x,y) with radius I covering the range of angles in degrees from d1 to d2, with the fill object. =cut */ void i_arc_aa_cfill(i_img *im, double x, double y, double rad, double d1, double d2, i_fill_t *fill) { double *xvals, *yvals; int count; arc_poly(&count, &xvals, &yvals, x, y, rad, d1, d2); i_poly_aa_cfill(im, count, xvals, yvals, fill); myfree(xvals); myfree(yvals); } /* Temporary AA HACK */ typedef int frac; static frac float_to_frac(float x) { return (frac)(0.5+x*16.0); } static void polar_to_plane(float cx, float cy, float angle, float radius, frac *x, frac *y) { *x = float_to_frac(cx+radius*cos(angle)); *y = float_to_frac(cy+radius*sin(angle)); } static void make_minmax_list(i_mmarray *dot, float x, float y, float radius) { float angle = 0.0; float astep = radius>0.1 ? .5/radius : 10; frac cx, cy, lx, ly, sx, sy; mm_log((1, "make_minmax_list(dot %p, x %.2f, y %.2f, radius %.2f)\n", dot, x, y, radius)); polar_to_plane(x, y, angle, radius, &sx, &sy); for(angle = 0.0; angle<361; angle +=astep) { lx = sx; ly = sy; polar_to_plane(x, y, angle, radius, &cx, &cy); sx = cx; sy = cy; if (fabs(cx-lx) > fabs(cy-ly)) { int ccx, ccy; if (lx>cx) { ccx = lx; lx = cx; cx = ccx; ccy = ly; ly = cy; cy = ccy; } for(ccx=lx; ccx<=cx; ccx++) { ccy = ly + ((cy-ly)*(ccx-lx))/(cx-lx); i_mmarray_add(dot, ccx, ccy); } } else { int ccx, ccy; if (ly>cy) { ccy = ly; ly = cy; cy = ccy; ccx = lx; lx = cx; cx = ccx; } for(ccy=ly; ccy<=cy; ccy++) { if (cy-ly) ccx = lx + ((cx-lx)*(ccy-ly))/(cy-ly); else ccx = lx; i_mmarray_add(dot, ccx, ccy); } } } } /* Get the number of subpixels covered */ static int i_pixel_coverage(i_mmarray *dot, int x, int y) { frac minx = x*16; frac maxx = minx+15; frac cy; int cnt = 0; for(cy=y*16; cy<(y+1)*16; cy++) { frac tmin = dot->data[cy].min; frac tmax = dot->data[cy].max; if (tmax == -1 || tmin > maxx || tmax < minx) continue; if (tmin < minx) tmin = minx; if (tmax > maxx) tmax = maxx; cnt+=1+tmax-tmin; } return cnt; } /* =item i_circle_aa(im, x, y, rad, color) =category Drawing =synopsis i_circle_aa(im, 50, 50, 45, &color); Antialias fills a circle centered at (x,y) for radius I with color. =cut */ void i_circle_aa(i_img *im, float x, float y, float rad, const i_color *val) { i_mmarray dot; i_color temp; int ly; mm_log((1, "i_circle_aa(im %p, x %d, y %d, rad %.2f, val %p)\n", im, x, y, rad, val)); i_mmarray_cr(&dot,16*im->ysize); make_minmax_list(&dot, x, y, rad); for(ly = 0; lyysize; ly++) { int ix, cy, minx = INT_MAX, maxx = INT_MIN; /* Find the left/rightmost set subpixels */ for(cy = 0; cy<16; cy++) { frac tmin = dot.data[ly*16+cy].min; frac tmax = dot.data[ly*16+cy].max; if (tmax == -1) continue; if (minx > tmin) minx = tmin; if (maxx < tmax) maxx = tmax; } if (maxx == INT_MIN) continue; /* no work to be done for this row of pixels */ minx /= 16; maxx /= 16; for(ix=minx; ix<=maxx; ix++) { int cnt = i_pixel_coverage(&dot, ix, ly); if (cnt>255) cnt = 255; if (cnt) { /* should never be true */ int ch; float ratio = (float)cnt/255.0; i_gpix(im, ix, ly, &temp); for(ch=0;chchannels; ch++) temp.channel[ch] = (unsigned char)((float)val->channel[ch]*ratio + (float)temp.channel[ch]*(1.0-ratio)); i_ppix(im, ix, ly, &temp); } } } i_mmarray_dst(&dot); } /* =item i_box(im, x1, y1, x2, y2, color) =category Drawing =synopsis i_box(im, 0, 0, im->xsize-1, im->ysize-1, &color). Outlines the box from (x1,y1) to (x2,y2) inclusive with I. =cut */ void i_box(i_img *im,int x1,int y1,int x2,int y2,const i_color *val) { int x,y; mm_log((1,"i_box(im* 0x%x,x1 %d,y1 %d,x2 %d,y2 %d,val 0x%x)\n",im,x1,y1,x2,y2,val)); for(x=x1;xxsize-1, im->ysize-1, &color); Fills the box from (x1,y1) to (x2,y2) inclusive with color. =cut */ void i_box_filled(i_img *im,int x1,int y1,int x2,int y2, const i_color *val) { int x,y; mm_log((1,"i_box_filled(im* 0x%x,x1 %d,y1 %d,x2 %d,y2 %d,val 0x%x)\n",im,x1,y1,x2,y2,val)); for(x=x1;xxsize-1, im->ysize-1, fill); Fills the box from (x1,y1) to (x2,y2) inclusive with fill. =cut */ void i_box_cfill(i_img *im,int x1,int y1,int x2,int y2,i_fill_t *fill) { i_render r; mm_log((1,"i_box_cfill(im* 0x%x,x1 %d,y1 %d,x2 %d,y2 %d,fill 0x%x)\n",im,x1,y1,x2,y2,fill)); ++x2; if (x1 < 0) x1 = 0; if (y1 < 0) y1 = 0; if (x2 > im->xsize) x2 = im->xsize; if (y2 >= im->ysize) y2 = im->ysize-1; if (x1 >= x2 || y1 > y2) return; i_render_init(&r, im, x2-x1); while (y1 <= y2) { i_render_fill(&r, x1, y1, x2-x1, NULL, fill); ++y1; } i_render_done(&r); } /* =item i_line(im, x1, y1, x2, y2, val, endp) =category Drawing Draw a line to image using bresenhams linedrawing algorithm im - image to draw to x1 - starting x coordinate y1 - starting x coordinate x2 - starting x coordinate y2 - starting x coordinate val - color to write to image endp - endpoint flag (boolean) =cut */ void i_line(i_img *im, int x1, int y1, int x2, int y2, const i_color *val, int endp) { int x, y; int dx, dy; int p; dx = x2 - x1; dy = y2 - y1; /* choose variable to iterate on */ if (abs(dx)>abs(dy)) { int dx2, dy2, cpy; /* sort by x */ if (x1 > x2) { int t; t = x1; x1 = x2; x2 = t; t = y1; y1 = y2; y2 = t; } dx = abs(dx); dx2 = dx*2; dy = y2 - y1; if (dy<0) { dy = -dy; cpy = -1; } else { cpy = 1; } dy2 = dy*2; p = dy2 - dx; y = y1; for(x=x1; x y2) { int t; t = x1; x1 = x2; x2 = t; t = y1; y1 = y2; y2 = t; } dy = abs(dy); dx = x2 - x1; dy2 = dy*2; if (dx<0) { dx = -dx; cpx = -1; } else { cpx = 1; } dx2 = dx*2; p = dx2 - dy; x = x1; for(y=y1; yabs(dy)) { int dx2, dy2, cpy; /* sort by x */ if (x1 > x2) { int t; t = x1; x1 = x2; x2 = t; t = y1; y1 = y2; y2 = t; } dx = abs(dx); dx2 = dx*2; dy = y2 - y1; if (dy<0) { dy = -dy; cpy = -1; } else { cpy = 1; } dy2 = dy*2; p = dy2 - dx2; /* this has to be like this for AA */ y = y1; for(x=x1; xchannels;ch++) tval.channel[ch]=(unsigned char)(t1*(float)tval.channel[ch]+t2*(float)val->channel[ch]); i_ppix(im,x+1,y,&tval); i_gpix(im,x+1,y+cpy,&tval); for(ch=0;chchannels;ch++) tval.channel[ch]=(unsigned char)(t2*(float)tval.channel[ch]+t1*(float)val->channel[ch]); i_ppix(im,x+1,y+cpy,&tval); if (p<0) { p += dy2; } else { y += cpy; p += dy2-dx2; } } } else { int dy2, dx2, cpx; /* sort bx y */ if (y1 > y2) { int t; t = x1; x1 = x2; x2 = t; t = y1; y1 = y2; y2 = t; } dy = abs(dy); dx = x2 - x1; dy2 = dy*2; if (dx<0) { dx = -dx; cpx = -1; } else { cpx = 1; } dx2 = dx*2; p = dx2 - dy2; /* this has to be like this for AA */ x = x1; for(y=y1; ychannels;ch++) tval.channel[ch]=(unsigned char)(t1*(float)tval.channel[ch]+t2*(float)val->channel[ch]); i_ppix(im,x,y+1,&tval); i_gpix(im,x+cpx,y+1,&tval); for(ch=0;chchannels;ch++) tval.channel[ch]=(unsigned char)(t2*(float)tval.channel[ch]+t1*(float)val->channel[ch]); i_ppix(im,x+cpx,y+1,&tval); if (p<0) { p += dx2; } else { x += cpx; p += dx2-dy2; } } } if (endp) { i_ppix(im, x1, y1, val); i_ppix(im, x2, y2, val); } else { if (x1 != x2 || y1 != y2) i_ppix(im, x1, y1, val); } } static double perm(int n,int k) { double r; int i; r=1; for(i=k+1;i<=n;i++) r*=i; for(i=1;i<=(n-k);i++) r/=i; return r; } /* Note in calculating t^k*(1-t)^(n-k) we can start by using t^0=1 so this simplifies to t^0*(1-t)^n - we want to multiply that with t/(1-t) each iteration to get a new level - this may lead to errors who knows lets test it */ void i_bezier_multi(i_img *im,int l,const double *x,const double *y, const i_color *val) { double *bzcoef; double t,cx,cy; int k,i; int lx = 0,ly = 0; int n=l-1; double itr,ccoef; /* this is the same size as the x and y arrays, so shouldn't overflow */ bzcoef=mymalloc(sizeof(double)*l); /* checked 5jul05 tonyc */ for(k=0;k %f\n",k,bzcoef[k]); */ i=0; for(t=0;t<=1;t+=0.005) { cx=cy=0; itr=t/(1-t); ccoef=pow(1-t,n); for(k=0;k (%d,%d)\n",t,(int)(0.5+cx),(int)(0.5+cy)); */ if (i++) { i_line_aa(im,lx,ly,(int)(0.5+cx),(int)(0.5+cy),val, 1); } /* i_ppix(im,(int)(0.5+cx),(int)(0.5+cy),val); */ lx=(int)(0.5+cx); ly=(int)(0.5+cy); } ICL_info(val); myfree(bzcoef); } /* Flood fill REF: Graphics Gems I. page 282+ */ /* This should be moved into a seperate file? */ /* This is the truncation used: a double is multiplied by 16 and then truncated. This means that 0 -> 0 So a triangle of (0,0) (10,10) (10,0) Will look like it's not filling the (10,10) point nor the (10,0)-(10,10) line segment */ /* Flood fill algorithm - based on the Ken Fishkins (pixar) gem in graphics gems I */ /* struct stc { int mylx,myrx; int dadlx,dadrx; int myy; int mydirection; }; Not used code??? */ struct stack_element { int myLx,myRx; int dadLx,dadRx; int myY; int myDirection; }; /* create the link data to put push onto the stack */ static struct stack_element* crdata(int left,int right,int dadl,int dadr,int y, int dir) { struct stack_element *ste; ste = mymalloc(sizeof(struct stack_element)); /* checked 5jul05 tonyc */ ste->myLx = left; ste->myRx = right; ste->dadLx = dadl; ste->dadRx = dadr; ste->myY = y; ste->myDirection = dir; return ste; } /* i_ccomp compares two colors and gives true if they are the same */ typedef int (*ff_cmpfunc)(i_color const *c1, i_color const *c2, int channels); static int i_ccomp_normal(i_color const *val1, i_color const *val2, int ch) { int i; for(i = 0; i < ch; i++) if (val1->channel[i] !=val2->channel[i]) return 0; return 1; } static int i_ccomp_border(i_color const *val1, i_color const *val2, int ch) { int i; for(i = 0; i < ch; i++) if (val1->channel[i] !=val2->channel[i]) return 1; return 0; } static int i_lspan(i_img *im, int seedx, int seedy, i_color const *val, ff_cmpfunc cmpfunc) { i_color cval; while(1) { if (seedx-1 < 0) break; i_gpix(im,seedx-1,seedy,&cval); if (!cmpfunc(val,&cval,im->channels)) break; seedx--; } return seedx; } static int i_rspan(i_img *im, int seedx, int seedy, i_color const *val, ff_cmpfunc cmpfunc) { i_color cval; while(1) { if (seedx+1 > im->xsize-1) break; i_gpix(im,seedx+1,seedy,&cval); if (!cmpfunc(val,&cval,im->channels)) break; seedx++; } return seedx; } /* Macro to create a link and push on to the list */ #define ST_PUSH(left,right,dadl,dadr,y,dir) do { \ struct stack_element *s = crdata(left,right,dadl,dadr,y,dir); \ llist_push(st,&s); \ } while (0) /* pops the shadow on TOS into local variables lx,rx,y,direction,dadLx and dadRx */ /* No overflow check! */ #define ST_POP() do { \ struct stack_element *s; \ llist_pop(st,&s); \ lx = s->myLx; \ rx = s->myRx; \ dadLx = s->dadLx; \ dadRx = s->dadRx; \ y = s->myY; \ direction = s->myDirection; \ myfree(s); \ } while (0) #define ST_STACK(dir,dadLx,dadRx,lx,rx,y) do { \ int pushrx = rx+1; \ int pushlx = lx-1; \ ST_PUSH(lx,rx,pushlx,pushrx,y+dir,dir); \ if (rx > dadRx) \ ST_PUSH(dadRx+1,rx,pushlx,pushrx,y-dir,-dir); \ if (lx < dadLx) ST_PUSH(lx,dadLx-1,pushlx,pushrx,y-dir,-dir); \ } while (0) #define SET(x,y) btm_set(btm,x,y) /* INSIDE returns true if pixel is correct color and we haven't set it before. */ #define INSIDE(x,y, seed) ((!btm_test(btm,x,y) && ( i_gpix(im,x,y,&cval),cmpfunc(seed,&cval,channels) ) )) /* The function that does all the real work */ static struct i_bitmap * i_flood_fill_low(i_img *im,int seedx,int seedy, int *bxminp, int *bxmaxp, int *byminp, int *bymaxp, i_color const *seed, ff_cmpfunc cmpfunc) { int ltx, rtx; int tx = 0; int bxmin = seedx; int bxmax = seedx; int bymin = seedy; int bymax = seedy; struct llist *st; struct i_bitmap *btm; int channels,xsize,ysize; i_color cval; channels = im->channels; xsize = im->xsize; ysize = im->ysize; btm = btm_new(xsize, ysize); st = llist_new(100, sizeof(struct stack_element*)); /* Find the starting span and fill it */ ltx = i_lspan(im, seedx, seedy, seed, cmpfunc); rtx = i_rspan(im, seedx, seedy, seed, cmpfunc); for(tx=ltx; tx<=rtx; tx++) SET(tx, seedy); ST_PUSH(ltx, rtx, ltx, rtx, seedy+1, 1); ST_PUSH(ltx, rtx, ltx, rtx, seedy-1, -1); while(st->count) { /* Stack variables */ int lx,rx; int dadLx,dadRx; int y; int direction; int x; int wasIn=0; ST_POP(); /* sets lx, rx, dadLx, dadRx, y, direction */ if (y<0 || y>ysize-1) continue; if (bymin > y) bymin=y; /* in the worst case an extra line */ if (bymax < y) bymax=y; x = lx+1; if ( lx >= 0 && (wasIn = INSIDE(lx, y, seed)) ) { SET(lx, y); lx--; while(INSIDE(lx, y, seed) && lx > 0) { SET(lx,y); lx--; } } if (bxmin > lx) bxmin = lx; while(x <= xsize-1) { /* printf("x=%d\n",x); */ if (wasIn) { if (INSIDE(x, y, seed)) { /* case 1: was inside, am still inside */ SET(x,y); } else { /* case 2: was inside, am no longer inside: just found the right edge of a span */ ST_STACK(direction, dadLx, dadRx, lx, (x-1), y); if (bxmax < x) bxmax = x; wasIn=0; } } else { if (x > rx) goto EXT; if (INSIDE(x, y, seed)) { SET(x, y); /* case 3: Wasn't inside, am now: just found the start of a new run */ wasIn = 1; lx = x; } else { /* case 4: Wasn't inside, still isn't */ } } x++; } EXT: /* out of loop */ if (wasIn) { /* hit an edge of the frame buffer while inside a run */ ST_STACK(direction, dadLx, dadRx, lx, (x-1), y); if (bxmax < x) bxmax = x; } } llist_destroy(st); *bxminp = bxmin; *bxmaxp = bxmax; *byminp = bymin; *bymaxp = bymax; return btm; } /* =item i_flood_fill(im, seedx, seedy, color) =category Drawing =synopsis i_flood_fill(im, 50, 50, &color); Flood fills the 4-connected region starting from the point (seedx, seedy) with I. Returns false if (seedx, seedy) are outside the image. =cut */ undef_int i_flood_fill(i_img *im, int seedx, int seedy, const i_color *dcol) { int bxmin, bxmax, bymin, bymax; struct i_bitmap *btm; int x, y; i_color val; i_clear_error(); if (seedx < 0 || seedx >= im->xsize || seedy < 0 || seedy >= im->ysize) { i_push_error(0, "i_flood_cfill: Seed pixel outside of image"); return 0; } /* Get the reference color */ i_gpix(im, seedx, seedy, &val); btm = i_flood_fill_low(im, seedx, seedy, &bxmin, &bxmax, &bymin, &bymax, &val, i_ccomp_normal); for(y=bymin;y<=bymax;y++) for(x=bxmin;x<=bxmax;x++) if (btm_test(btm,x,y)) i_ppix(im,x,y,dcol); btm_destroy(btm); return 1; } /* =item i_flood_cfill(im, seedx, seedy, fill) =category Drawing =synopsis i_flood_cfill(im, 50, 50, fill); Flood fills the 4-connected region starting from the point (seedx, seedy) with I. Returns false if (seedx, seedy) are outside the image. =cut */ undef_int i_flood_cfill(i_img *im, int seedx, int seedy, i_fill_t *fill) { int bxmin, bxmax, bymin, bymax; struct i_bitmap *btm; i_color val; i_clear_error(); if (seedx < 0 || seedx >= im->xsize || seedy < 0 || seedy >= im->ysize) { i_push_error(0, "i_flood_cfill: Seed pixel outside of image"); return 0; } /* Get the reference color */ i_gpix(im, seedx, seedy, &val); btm = i_flood_fill_low(im, seedx, seedy, &bxmin, &bxmax, &bymin, &bymax, &val, i_ccomp_normal); cfill_from_btm(im, fill, btm, bxmin, bxmax, bymin, bymax); btm_destroy(btm); return 1; } /* =item i_flood_fill_border(im, seedx, seedy, color, border) =category Drawing =synopsis i_flood_fill_border(im, 50, 50, &color, &border); Flood fills the 4-connected region starting from the point (seedx, seedy) with I, fill stops when the fill reaches a pixels with color I. Returns false if (seedx, seedy) are outside the image. =cut */ undef_int i_flood_fill_border(i_img *im, int seedx, int seedy, const i_color *dcol, const i_color *border) { int bxmin, bxmax, bymin, bymax; struct i_bitmap *btm; int x, y; i_clear_error(); if (seedx < 0 || seedx >= im->xsize || seedy < 0 || seedy >= im->ysize) { i_push_error(0, "i_flood_cfill: Seed pixel outside of image"); return 0; } btm = i_flood_fill_low(im, seedx, seedy, &bxmin, &bxmax, &bymin, &bymax, border, i_ccomp_border); for(y=bymin;y<=bymax;y++) for(x=bxmin;x<=bxmax;x++) if (btm_test(btm,x,y)) i_ppix(im,x,y,dcol); btm_destroy(btm); return 1; } /* =item i_flood_cfill_border(im, seedx, seedy, fill, border) =category Drawing =synopsis i_flood_cfill_border(im, 50, 50, fill, border); Flood fills the 4-connected region starting from the point (seedx, seedy) with I, the fill stops when it reaches pixels of color I. Returns false if (seedx, seedy) are outside the image. =cut */ undef_int i_flood_cfill_border(i_img *im, int seedx, int seedy, i_fill_t *fill, const i_color *border) { int bxmin, bxmax, bymin, bymax; struct i_bitmap *btm; i_clear_error(); if (seedx < 0 || seedx >= im->xsize || seedy < 0 || seedy >= im->ysize) { i_push_error(0, "i_flood_cfill_border: Seed pixel outside of image"); return 0; } btm = i_flood_fill_low(im, seedx, seedy, &bxmin, &bxmax, &bymin, &bymax, border, i_ccomp_border); cfill_from_btm(im, fill, btm, bxmin, bxmax, bymin, bymax); btm_destroy(btm); return 1; } static void cfill_from_btm(i_img *im, i_fill_t *fill, struct i_bitmap *btm, int bxmin, int bxmax, int bymin, int bymax) { int x, y; int start; i_render r; i_render_init(&r, im, bxmax - bxmin + 1); for(y=bymin; y<=bymax; y++) { x = bxmin; while (x <= bxmax) { while (x <= bxmax && !btm_test(btm, x, y)) { ++x; } if (btm_test(btm, x, y)) { start = x; while (x <= bxmax && btm_test(btm, x, y)) { ++x; } i_render_fill(&r, start, y, x-start, NULL, fill); } } } i_render_done(&r); }